Earthworm jim 2 game download


















Earthworm Jim is at the top of his game. Things are going smoothly for the pop icon as he decides to take on the world of bit. EJ2, for the Saturn, remains one of the freshest, most enjoyable games ever made. Don't expect to find anything new in this edition of the game, though. What it does have, though, are much better graphics and sound, which make him brighter, louder and well worth playing all over again.

David Perry and the folks at Shiny were nice enough to give us a sneak preview of Earthworm Jim 2. With more levels, better graphics and a twisted story line, EWJ2 looks better than the original. The pictures you see here are of the Super NES and Genesis versions that are only 20 percent complete. Many things could change from no until you can get your hands on it.

Much to his dismay, Psy-Crow is back to cause trouble. The crow has taken Peter Puppy's pups and is about to marry the princess. What's a worm to do? It's better than the first! Everyone's favorite bait, Earthworm Jim, is back for more slimy gaming in Earthworm Jim 2. If we're lucky, they'll bring back that old lady eating the worms for the TV ad.

You know what to expect - good innovative action, with a sense of humor. It's still a side-scroller, but not many sides-strollers are put together the way EJ is. New powers, like inflating his head, are sure to keep this game interesting.

It's a sequel, but it's still going to be one of the best bit games around this Christmas. Next month we'll dissect EJ2 in a full review. Everyone's favorite wacky annelid is back for more! Shiny Entertainment has knuckled down and is getting ready for a second go-round with ol' Earthworm Jim, and man, does he look more off-the-wall than ever.

With stage names like 'Circus of the Scars', 'Lorenzo's Soil', 'Worm Burger', and 'Peter, Pound, and Mary', you can safely bet that Jim won't be settling down and getting all serious on us. In fact, after his appearance in the nude in Earthworm Jim Special Edition for Sega CD, we're kind wondering how he's gonna top himself.

With all the empty hype and lukewarm big-name releases nowadays, it's nice to know there is one bunch you can always count on for awesome games. Shiny Entertainment opens up a can of very fun worms with Earthworm Jim 2.

Who needs an expensive next-generation system when excellent bit games like Earthworm Jim 2 are still coming out? Spread out over several extraordinarily diverse stages, this epic pits Jim once more against his archenemy Psy-Crow, who's whisking Princess-What's-Her-Name off to Lost Vegas for a quickie wedding.

Okay, the plot is essentially the same, and so, for that matter, is the worm. But the levels ain't. They range from a vertical ascent on a moonlit night Jim inflates and deflates his head to get to the top to a nerve-racking journey through an intestinal track Jim, transformed into a blind cave salamander, navigates wide and narrow passages lined with deadly Villi.

Tired of standard level exits? Wait until the end of the ISO stage, where the exit door runs all over the screen. Every two levels or so, Jim enters a bonus stage called Puppy Love, which replaces the rocket ride from the previous game. Armed with a large marshmallow, Jim must frantically scramble back and forth to safely bounce a series of little puppies to the right side of the screen.

If five puppies splat on the ground, Peter will get very angry, and we know what he does when that happens. Of course, Jim wouldn't have such a unique personality if not for the superb graphics.

An improvement over the original, Jim 2 looks just like a cartoon with colorful multi- scrolling backgrounds and detailed foregrounds. Special touches include an electric chair and an iron maiden that provide a few laughs when Jim comes into contact with them and his trembling legs when he carries heavy cows, pigs, and mouse cages to safety. Inflated Head -- Avoid dangerous enemies by hitting the light bulbs. Although this damages you some, you will become momentarily invincible and your balloon won't pop.

Classical pieces like a Beethoven adagio make compellingly offbeat accompaniments to stages like Villi People. The game is also filled to the hilt with hilarious sound effects: Jim's yelps and screams, whimpering puppies, and mooing cows are just a few of the sounds that punctuate the audio track.

Controlling Jim is a snap. His move scheme is basically the same as in the first game with the addition of two new talents: Jim can briefly block attacks, and he can use his friend Snott who travels in Jim's backpack to grab onto sticky ceilings so Jim can cross dangerous gaps. With Snott in tow, Jim can reach 1-ups and goodies that would otherwise be unattainable. While the levels are huge and challenging, not to mention loaded with hidden areas and items, the bosses, sadly, are not.

Most of the end-level baddies take only a few hits to kill the giant larva on a unicycle at the end of Lorenzo's Soil, for example. It's almost as if the programmers wiped themselves out creating the levels and added the bosses as an afterthought. The first game being what it was, the expectations for the Earthworm Jim sequel were enormous. Jim 2 meets -- if not surpasses -- all of them. If Jim 2 has a flaw, it's that the game is so much fun in the initial play-through that the second and third times around pale horribly in comparison.

But that's an extremely minor criticism. From gameplay to graphics, Shiny has released another first-rate can of worms. Earthworm Jim 2 is the follow-up of Earthworm Jim , a platform video game developed by Shiny Entertainment. The first game was released in , while Earthworm Jim 2 was published in in the United States.

The game was created and narrated by Doug TenNapel and follows the story of Jim, an earthworm superhero, and his new mate Snott. The game is similar with the first one, and contains a lot of surrealist and irrelevant humor. Although there are signs of similarity, the gameplay of the second version is more diverse, with each stage having a different style and mission, but also new weapons.

Although Earthworm Jim 2 is based on platformer elements, it also features other genres, such as mazes, trivia contests, arcade game style and a marathon race. The gameplay was very entertaining and unique for the 90s. Jim's movement is different from the first game as well. He can no longer use his head to swing or to hover like a helicopter.

Jim is now accompanied by Snott, his mate, who allows him to float by morphing into a parachute. Snott has to reside in Jim's backpack for the main character to be able to fly. The game was released for lots of platforms, thanks to its popularity among young teenagers. Super Nintendo Entertainment System's version features better visual and audio, but also new backgrounds. The PC version comes with more voice clips and a CD soundtrack.

The PlayStation version is similar to the one on PC, but there are several new backgrounds and new questions. The Sega Saturn version is the same as the one on PlayStation.

The GameBoy Advance version is part of the SNES release, and it has been widely criticized for its poor graphics, sound and bad gameplay. The first versions of the game received very good feedback. Both critics and users were very happy with its humor and innovative gameplay. Most of the sources stated the game is better than the first release. The lack of two-player mode is one of this game's flaws. However, the PlayStation release was not so popular. It received poor reviews from several sources, with scores such as 3 out of The release for GameBoy Advance was criticized as well, as stated before.

IGN reviewer Craig Harris gave the game a 4 out of 10 rating and called it "unplayable". Your favorite annelid has returned in Earthworm Jim 2, the sequel to one of the funniest side-scrollers ever.

Earthworm Jim 2 features everything that made the original a classic, including fluid animation thanks to Shiny's proprietary Animotion system , tricked-out gameplay that keeps the player guessing, and more humor than should be legal.

Princess What's-Her-Name has been kidnapped by Psy-Crow, and it's up to you to save her before your arch nemesis does who-knows-what to What's-Her-Name!

There are 12 brand spankin' new levels to push your platforming skills to the limit, and several characters make return engagements in the second installment of this popular series including Peter Puppy and Bob the Goldfish. While using a Snott swing may sound ridiculously childish, Earthworm Jim 2 isn't just for the kids; gamers of all skill levels will find that the game is fun, unique, and most of all challenging wth hilarious characters, level designs, and music that will keep you coming back for more.

With flying pigs, falling grannies, and levels with such profound names as "Anything but Tangerines" and "Jim is Now a Blind Cave Salamander," you know you're in for some worm-whipping, side-scrolling action from the masters of the genre! Earthworm Jim 2 is a platform video game released in Gameplay is similar to the first game, with Jim jumping and running through the levels.

It was also ported to the Game Boy Advance. Version: Full Last Release. The plot is very simple. Queen As-her-there is kidnapped by Psycho-crow. Jim sets out on a journey to save his beloved.

He has to go through 12 levels, one of which is repeated three times. The gameplay is quite varied. The main character will drag pigs, carry cows and save puppies, drill walls, participate in a quiz and a race, ride a ship, inflate his head and fly up on it, run away from a salt shaker, and catch a hamster.

There are boss battles. Earthworm Jim 2 has several types of weapons: The whip is the only melee weapon, and the hero uses himself as it; Blaster - an initial barrel that slowly replenishes ammunition to a certain level; Its three-barreled analogue allows you to fire in a larger radius.

A bubble pistol is useless against enemies, so it's better not to pick it up; Homing missiles - flying houses that hit the target themselves. Plasma blaster - takes out opponents with one shot. In addition to causing damage, the protagonist can run, jump and cling to ledges. He has a partner, Snott, whom he uses instead of a parachute and rope.

On locations come across puzzles with knife switches. You can also find checkpoints. In case of death, they will allow you not to replay the card again.



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