Rock band for ps2 games


















It's not that it's bad or wrong--it's just different, and it takes some getting used to. Also, you're not going to get a ton of mileage out of things like the second set of buttons and the effects switch. Most people will probably forget the switch is even there until they accidentally turn on wah-wah, and sliding down to the second button set is a bit vexing to do just as you're about to head straight into a solo, since it takes a while to get accustomed both to the smaller buttons and to finding exactly where they are on the neck without staring at the guitar for a few seconds.

Fake-guitar virtuosos will probably dig it, but most people will likely stick to the standard method. Next there's the singing game, which closely emulates the mechanics of Karaoke Revolution and SingStar, but, again, with a couple of specific differences.

You sing along as the lyrics display on the screen, trying to match your vocal pitch to the meter that moves up and down with the original vocal track. The key thing about singing is that the number of sections where a singer actually gets to do his or her thing is somewhat limited. But even those down moments aren't left for pure silence.

Sometimes the vocal area of the screen will turn yellow, indicating for you to "make some noise," which then engages overdrive. There are also sections where you can simply tap the microphone to the rhythm of the song to get a tambourine or cowbell section going. Beyond these wrinkles, the core of the vocal game design is to just sing, sing, sing If there is any complaint to be made about the vocals, it's that it doesn't leave a lot of room for interpretation.

On the higher difficulty settings, the game is extremely intent on you hitting the mapped pitches as closely as possible, even in situations where it seems like the mapped pitches aren't quite exact to what the original vocalist is doing.

The same goes for the timing of each word. In some songs vocalists will trail off, but you can't really do that and still get the max score, which makes the vocals feel a bit robotic. Still, most vocal pieces are quite fun regardless, and in a nice touch to help middling vocalists everywhere, you can adjust the original vocal track volume via the controller as you play, so you can use it for as much or as little of a guide as you prefer.

If you've ever played a Karaoke Revolution game, the singing mechanics should be immediately familiar. Finally there are the drums, easily the most intense and enjoyable instrument of the bunch. The kit consists of a collection of four color-coded pads and a kick pedal, along with a pair of drum sticks. There's really no reference point for the drums portion of the game except for, well, real drums. You hit the pads in time as you would with a realistic drum kit, and on expert, the game practically maps out each song's drum part note for note.

Make no mistake: When you are playing on expert, you are playing the drums. If you can do well on expert, you can probably pull out a decent beat on a real drum set at will. The good news for novices is that easy difficulty does a pretty good job of easing you into the act of drumming. The number of notes is much more limited, kick pedal usage is rare, and drum fills are eased back quite a bit. Speaking of fills, one really cool thing about the drum portion of the game is that it allows for some improvisation.

The way the drums handle overdrive is to give you some blocked-out sections where you can just bust out any kind of drum fill you want.

The pads act as a snare, two tom-toms, and a crash cymbal. Go nuts, but just be sure you hit the last crash cymbal note at the end of the fill, at which point you will engage overdrive. All of this hardware is of the same basic make and quality as in the previous versions of the game. CCO Alex Rigopulos states that Harmonix is waiting for the right time to bring back the iconic music game.

Harmonix co-founders Alex Rigopulos and Eran Egozy speak about replicating the experience of creating music and performing in front of a crowd, and helping people connect and interact with music Customers who have already purchased songs will be unaffected, with Harmonix saying that future updates on DLC will likely arrive quarterly.

Harmonix ends weekly DLC updates for plastic band simulator; has released over tracks across consecutive weeks. Media company disputes performance-based bonuses stipulated in original purchase of Guitar Hero developer, may challenge ruling further.

Score distribution:. Positive: 7 out of 8. Mixed: 1 out of 8. Negative: 0 out of 8. Rock Band is really three games in one, and what's amazing is that not one of them feels anything less than excellent, despite treading on now familiar ground. Combined, they are a recipe for the most fun you can have in your living room. All this publication's reviews Read full review.

The New York Times. Rock Band is more than a simple video game, it's a highly interactive social experience. There's enough depth and fun here to keep you and your friends entertained for months. A must-have for the festive season! If you can afford the high price, Rock Band is one of the best musical gaming experience at this moment. Sadly, the PS2 version of Rock Band robs it of a good chunk of its great value.

The real plus in this game is the gameplay. It is Rock Band First Released Nov 20, released. You're Good to Go! GameSpot Reviews. Player Reviews. Average Player Score Based on ratings. Please Sign In to rate Rock Band. Score Breakdown Based on ratings. Rating: Rock Band does not disappoint- it is quite simply the best party game ever made. By drbob33 Review Date: Nov 20, X What Gamespot Users have to say about Rock Band.



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