Starting indie game development


















Where are we now with our Indie game development studio? One comment Pingback: Virtual Reality, what should developers keep in mind? Leave a Reply Cancel reply Your email address will not be published.

How to start an Indie game development studio. Virtual Reality, what should developers keep in mind? Archives February December November Our Newsletter. Sign up for our e-mail newsletter and stay informed about our little adventure! Make that game. Change 1 aspect of the game so that it is unique to you eg. Show some friends your game and listen to their feedback. Make a games first, learn the skills second. Yes, your games will be limited but you should be able to create some compelling gameplay with zero programming knowledge.

Trust me. If you work hard, learn from your mistakes and listen to your community the its not a matter of IF you will succeed, its a matter of WHEN. Sure, you could bookmark this website and come back regularly to visit You want to start your own Indie Game Studio? Cool, I like your ambition. Are you ready to start an Indie Game Studio? If you answer yes to all of these, you are ready: Have you made and commercially released a game before?

Even a small mobile game that you made on your own counts, so long as you actually launched it. Do you have a clear vision on the first game you will make? Have you researched the concept, designed the core features and got lots of feedback from your target audience? Do you have enough money or a day job to last at least 6 months with no income from your game studio? Do you have a fleshed out business plan?

Are you ready and willing to fail, but also ready and willing to work every day for months without giving up? Do you actually need to start an Indie Game Studio? Probably not. There are many jobs that are much easer and pay a living wage. It is not an easy path but it is well worth it in my opinion. Art is subjective, likewise, game development is too. Even more so indie development. There are musicians, actors, writers, cinematographers, designers and artists of all kinds! Indie developers can touch on all these subjects and more.

It is important mention that indie development is not for everyone. It is a wonderful combination of arts and sciences that can create an intoxicating cocktail. The first few years consisted of attended local game jams and numerous failed attempts at landing myself a relevant job.

The rest consisted of getting my anxiety under control and slowly thinking up of a plan to take a different approach to game development.

I have most of the tools you mentioned year. All I need is some self-discipline and a consistent routine. Hey thank you. It can be a rough road for sure. I have been making games most of my life and have finished only a few. Game jams are a great way to get something done and put yourself out there without too much commitment.

Did you end up with anything at the end of the jams? The job part is a bit tricky. I would say try some more jams. Take some time a set goal or two and push for that. Maybe join a small team on a jam. Good luck and thanks again. During the few jams I attended, I created a couple of prototype games. That was up to 3 years ago. I spent less time on game development and more time working on the necessary self-discipline while keeping an eye out for useful tutorials to go over later. I appreciate you wishing me luck, though.

Hopefully, I can start developing games again once I get my self-discipline in order before too long.



0コメント

  • 1000 / 1000