Was each cover released in equal quantities? And what's the 'animation cell of the cover art' the back of the package talks about, exactly? Thanks for any info on this! Taken from the games wiki. He is a dedicated PS2 collector with a fairly large collection of variants. If he sees this thread I'm sure he'll chime in with his expertise. Sounds similar to what they've done with Mortal Kombat Deception. I bet they all had similar print runs though, so the rarity is probably just perceived instead of genuine.
Unfortunately, Sub-Zero is my favorite, so the collector in me decided to buy this one too. Ronald M. Diario di un sopravvissuto agli zombie Diario di un sopravvissuto agli zombie, 1.
Published November 7th by Multiplayer. Day by Day Armageddon ebook. Day By Day Armegeddon Paperback. Day By Day Armageddon Paperback. Jay Snyder Narrator.
Tagebuch der Apokalypse 1 Kindle Edition. Hahn Translator. The PlayStation 2 version was released in stores on October 9th, [3] while the Xbox version was released on the 16th, with a Wii version released on May 29th, in North America.
This game is the last Mortal Kombat released for the PlayStation 2 and Xbox, and the first and only one released on the Wii. Throughout the Mortal Kombat universe, the kombatants of the realms were growing too strong and numerous for the realms to handle.
The warriors' powers threaten to utterly destroy the fabric of the MK universe. These warriors clashed in a single battle royale that threatened to rip apart reality and bring about the apocalypse. Without warning, a pyramid rises from the ground, and the tip bursts into flames, attracting the warriors' curiosity to see what it was.
The kombatants fought one another to get to the top, while Blaze revealed himself to them. The firespawn was created by the Elder Gods to destroy as many fighters as possible in order to save the realms from Armageddon.
This would be the warriors' last battle, their last chance to prove that they are worthy of surviving, while many others will perish. This was the final battle for Mortal Kombat , the battle that determined the fate of the realms Originally, the game's main character Taven was the one who defeated Blaze, the excess energy from the firespawn's death having an unexpected effect on the kombatants present.
The next game in the series, only known as Mortal Kombat , would begin with the aftermath of Mortal Kombat: Armageddon, and retcon events so that nearly every kombatant met their demise, with the exception of Raiden and Shao Kahn With Kahn having won the battle instead of Taven , before shifting into an alternate timeline caused by Raiden sending a message to himself during the time of the first Mortal Kombat tournament, shortly before his own death at the hands of Shao Kahn.
With Mortal Kombat 11 revealing the existence of multiple timelines outside of just the original and the one created by MK , it is possible that both conclusions to Armageddon's story are canonical in different timelines, though has not been directly confirmed. The PlayStation 2 and Xbox versions of Armageddon contain 62 fighters, while the Wii version contains an exclusive fighter, Khameleon , making a total of 63 fighters, the most of any Mortal Kombat game to date these numbers do not include those that can be created by the player in Kreate a Fighter mode :.
Armageddon contains every character from all previous fighting game installments of the series and their respective updates and ports, not counting the adventure games such as Special Forces and Shaolin Monks. Only two characters, Daegon and Taven , are new to the series, while Sareena makes her debut on non-portable consoles, and Meat makes his debut as a legitimate character he previously appeared as a "secret" character in Mortal Kombat 4.
It should also be noted that not all characters have alternate costumes. Some of the boss characters, such as Onaga , Moloch , and Blaze do not have alternate costumes, while a few other characters, such as Chameleon , Khameleon , Meat and Daegon , are limited to one costume as well.
A returning element from the preceding titles, the Krypt appeared once again in Armageddon with a completely new look that's more like a catacomb than the traditional graveyard or tomb. This time around, all of the Koffins are clearly marked with what they contain, and are broken up into groups for Artwork, Game play, and Media, so the player knows precisely what they're going to unlock before they unlock it. Also unlike past Krypts, a player can unlock the items in Armageddon through different means, either by paying the requisite amount of koins like before, or by unlocking them via the game's Konquest mode.
There are also character bio cards for every single character in the game, including the same ones that were included for the Deception Limited Edition. While it would've been nice to see the Deception cards updated for Armageddon, it's a nice included extra.
Again, if it had some other documentary features, like the history of the series from Deception's Limited Edition, it would elevate the extra features of the collector's edition dramatically. When you think Armageddon, you think death and devastation.
Ancient prophecies coming true, with mountains crumbling and seas boiling. Kart racing around tracks with super-deformed characters. Wait, what? Yep, Midway has included a new mini-game for Armageddon in the form of Motor Kombat.
Players choose from one of ten characters, including Jax, Scorpion and Cyrax, and take their unique karts around one of five tracks, all of which have individual "fatality"-inducing traps. These include scalding lava, bottomless pits and being crushed by rolling boulders. As players fly around these tracks, they'll be keeping an eye out for red Koins which they can use to unlock items in the Krypt or green lightning bolts, which provides a speed boost to the karts.
You'll also want to ride over the gold stars, which let you fire off kart-specific weapons such as Scorpion's spear or Sub-Zero's freeze ball to cause havoc to your opponents. It's decent, but not as fun as Chess Kombat or Puzzle Kombat, the two previous diversions included in Deception. In fact, you may wind up going through each track once or twice with your favorite racer and never look at this feature again.
As I said earlier, collecting items within the Konquest Mode will unlock alternate costumes and music tracks within the Krypt mode. Armageddon's Krypt abandons the grave theme in favor of an underground dungeon with locked elements embedded in the walls, which can also be unlocked by koins that you've collected from the various game modes. Unlike Deadly Alliance and Deception, Armageddon's Krypt is the smallest one yet, with only unlockable items within the hidden archive.
However, unlike the previous games, most of these secrets relate specifically to Armageddon itself -- You'll find a lot of character sketches for Konquest mode characters, fighting arenas, and even early fatality designs. You'll also see blooper movies and concept movies.
It's nice to see, but compared to the other Krypts which have held and secrets, respectively , it's feels like a little bit of an afterthought. At first glance, the Kombat mode for Armageddon can be somewhat daunting to behold, simply because of the sheer size of choices available to you: You're immediately presented with 58 of the 62 playable characters aligned across 8 separate rows on the character select screen The remaining four characters are unlocked by fulfilling various tasks in Konquest mode.
Filling most of these slots at the top are many of the male fighters from previous Mortal Kombat titles.
Immediately below them are the female warriors, such as Sonya, Kitana and Frost. Pulling up the rear are the boss characters and more monstrous figures, such as Onaga, Shao Kahn and Moloch. Regardless of the character you choose, each one has eight fights to win before they can claim victory over the other warriors. Veterans of Deadly Alliance and Deception will notice a number of new fighting mechanics within Armageddon that will make them rethink their in-game strategies.
For one, the defense meter from Deception which was relatively useless in that game has thankfully been removed entirely. Second, along with the three combo breakers that return from Deception, players have the opportunity to parry incoming blows by hitting block and the back direction at the same time.
This will spin your opponent around, giving you a second or two to unload a quick throw or combo on the defenseless fighter, even potentially juggling them in the air.
Not only will you find some fighters landing multiple punches or kicks on an opponent in mid-air, but you can also throw some enemies down and bounce them right back up to you to continue your weightless battle. While you won't be able to fight an entire battle in the skies, it does make those players who rely solely on jump kicks have to learn new tactics, because they will easily get sent crashing down to earth.
Unlike Deadly Alliance and Deception, characters have had their fighting styles paired down from two hand to hand and one weapon style due to the sheer size of the fighters involved -- it would've been a nightmare to come up with fighting styles and accurately model all of them.
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